I've always been interested in videogame graphics since I was a kid. So I started learning about it on my own. Started working in Blender and learning the basics on 3D art.
After that, University came and I got to learn workflows, new areas, and deep knowledge of how everything works.
I've finished my last learning period in the U-tad Videogame Art Master, with an award winning game, Blackstorm. Working on Blackstorm made me focus more on the technical aspect, hence me learning the ways of Technical Art, especially regarding Advanced Shading, VFX.